19 May 2011

Design Meeting Patterns/Antipatterns | Javalobby

Design Meeting Patterns/Antipatterns | Javalobby

  • Understand the Problem vs. Jump to the Solution
  • Assume the Worst vs. Assume the Best
  • Basing Decisions on the Current Situation vs. Basing Decisions on History
  • Shooting for the “Best” Solution vs. the “Easiest” Solution
  • Present Possible Solutions Objectively vs. My Solution is the Best
  • Validating from Code vs. Validating from Memory

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