Design Meeting Patterns/Antipatterns | Javalobby
- Understand the Problem vs. Jump to the Solution
- Assume the Worst vs. Assume the Best
- Basing Decisions on the Current Situation vs. Basing Decisions on History
- Shooting for the “Best” Solution vs. the “Easiest” Solution
- Present Possible Solutions Objectively vs. My Solution is the Best
- Validating from Code vs. Validating from Memory